
raised point owners respawn time from 8 to 12 seconds.some detailing, probably more than I should do at this point but whatever.removed second env_light that existed for some reason.remade a lot of the first transitional building to give the spawning team more height advantage in order to stop whoever owns the point from pushing into the spawn area.changed height variation by spawn and first transitional building to be more in favor of the spawning team.shortened first transition building in order to lower walk time to point.It's now 3900 some units instead of over 4000 which is still larger than Viaduct's 3100 some units but Synthetic isn't a clone of viaduct so I DON'T GIVE A CRAP YO!!!! shortened transition building between spawn and the transition courtyard in order to shorten length between spawn room and point.raised skybox after first transition building.

removed overhang roof and doorway on the red's right side of the building before mid courtyard and gave all classes easy access in hopes of giving snipers somewhere to camp.added stairs to inside of building before mid courtyard to upper areas.added prop below drop down inside building infront of spawn courtyard.widened upper catwalk from building infront of spawn to building infront of point courtyard.
Tf2 wiki offline windows#
added some one way windows to building before point courtyard.moved right path over to the left a bit to make it less out of the way from spawn.added new path to highground in courtyard before point.upgraded small health and ammo pickups in the mid side buildings to medium pickups.

